Archive for May 30th, 2008|Daily archive page

Dracula: Origin demo available to download

DOWNLOAD THE DEMO FOR THE New adventure PC GAME NOW

Dracula: Origin is the dark new adventure game for PC from Ascaron Entertainment and 93 Games. The game puts you in the role of Professor Van Helsing, the renowned vampire hunter on a quest for Dracula. Hunt down history’s most famous vampire, liberating the souls of all those who have crossed his evil path and preventing him from raising the dead.

Dare you play the deadly demo?

In anticipation of Dracula: Origin’s imminent release, Ascaron has announced the availability of a playable demo for the fearsome adventure game.

Discover an enthralling and gruesome tale, as you embark on a mysterious journey of intriguing adventure. Immerse yourself in the bewitching atmosphere that surrounds Dracula and his fellow characters, as you travel through the various gothic locations.

Begin the game as the infamous vampire hunter Professor Van Helsing, who receives a disturbing letter, pre-empting the pursuit of Dracula. Firstly, make sure the beautiful Mina, the object of Dracula’s affection, is safe. Then retrace Dracula’s sinful steps through the heart of London, a city recently terrorised by the Dark Prince.

After solving these initial clues, travel onwards to a ghostly cemetery that lies adjacent to Dracula’s evil lair. As night falls, numerous puzzling mysteries must be solved as you hunt for your prey. But who is really the prey and who is the hunter?

Using conventional Point & Click gameplay, Dracula: Origin is a superb adventure supported by impeccable graphics and a rich storyline taking you to London, Egypt, Austria and, of course, to Transylvania; the famous home of the great vampire. The world, inspired by the celebrated author Bram Stoker, is reproduced through 2D environments and animated 3D characters.

Download the playable demo of Dracula: Origin (606 Mb)
http://www.focus-files.com/demos/dracula_origin/dracula_demo_en_2.exe

Dream of Mirror Online v5.5 update

Version 5.5 of Dream of Mirror Online is Now Live

California, U.S.A. (May 29, 2008) – Dream of Mirror Online (DOMO) is proud to announce the arrival of the highly anticipated Version 5.5, a major content update that provides players with new features such as a new battle arena and new maps.

With these new features implemented, players have much more to explore in the vast world of DOMO.

Key additions of Version 5.5:

• Battle Arena: Enter the Arena for multiple types of competitive and cooperative matches. Climb the ranks for new titles and the ability to get a wide variety of unique monster summons. Reign supreme in the weekly Heavenly Emperor’s Sword Cup for the ultimate weapon!

• Mailbox System: Send mail and tradable items to your friends! No more waiting for that one person to finally get online!

• Seizer’s Palace: Feeling lucky? Then head on down to Seizer’s Palace! For 100-gold-per token, you can have the chance to win fabulous prizes, including some that cannot be obtained in any other way! Or basic healing items that’d set you back a few gold, but hey you never know!

• New Maps: New maps Foggy Forest and Blakatoa Volcano are in. High-end monsters and alchemy recipes to help your progression! A new title to show off to friends!

For more information about DOMO, please visit http://domo.aeriagames.com.

Guitar Hero III Mobile wins 2 BREW awards

Qualcomm Announces BREW Developer Award Winners

Awards Represent Innovation in Mobile Content From Around the World

SAN DIEGO – May 29, 2008 – Qualcomm Incorporated (Nasdaq: QCOM), a leading developer and innovator of advanced wireless technologies and mobile data solutions, today announced the winners of the 7th annual BREW 2008 Developer Awards, a program that honors an outstanding array of diverse and innovative BREW® applications from a global collection of the industry’s best publishers and developers. This year’s contenders represented a broad cross-section of commercial and pre-commercial BREW applications from seven categories, including new categories such as Best Community/Social Networking Application and Best Public or Private Sector Business Application. Each submission was evaluated by a panel of international industry experts based on criteria such as: ease of use, originality, features, success or likelihood of success and overall “coolness.” The winners were revealed during ceremonies at the BREW 2008 Conference, being held May 28 – 30 at the Manchester Grand Hyatt in San Diego.

Qualcomm congratulates the following BREW 2008 Developer Awards winners:

  • Best Up and Coming Application: mSpot Make-UR-Tones from mSpot, Inc. (U.S.)
  • Best Public or Private Sector Business Application: Farmer Friend from Sichuan Greatwall Software Technology Co. Ltd. (China)
  • Best Location-Based Service Application: WHERE from uLocate (U.S.)
  • Best Community/Social Networking Application: Loopt from Loopt (U.S.)
  • Best Personalization or Infotainment Application: MLB.com Gameday plus Gameday Audio from Major League Baseball Advanced Media (U.S.)
  • Best Game Application: Guitar Hero III Mobile from Hands-On Mobile (U.S.)
  • People’s Choice Award: Guitar Hero III Mobile from Hands-On Mobile (U.S.)

“Qualcomm is impressed by the innovation and quality displayed by the global community of BREW publishers and developers,” said Mitch Oliver, vice president of solutions and marketing for Qualcomm Internet Services. “BREW publishers and developers are creating applications that go beyond what was originally thought possible for mobile content and are realizing the advanced potential that the wireless data industry provides.”

Qualcomm Internet Services enables mobile retailing solutions and Internet services that accelerate consumer adoption and usage of mobile data worldwide for its operator, brand & affinity and content provider customers. BREW is a comprehensive solution for customers seeking to bring high-value wireless services to market and enhance the mobile experience for consumers. Customers also can benefit from a portfolio of adaptable, modular products that can be used to address specific mobile retail challenges from general merchandizing to personalized recommendations.

Menus Master is officially available for WiiWare developers

Omegame Menus Master authorized as Wii console 3rd Party Tools middleware

Paris, France – May 29th, 2008: Omegame today announced that Omegame Menus Master, a complete video game user interface (UI) authoring toolchain, is now a 3rd Party Tool for the WiiTM console, immediately available for purchase by Wii game developers.

Omegame Menus Master helps artists and programmers to dramatically reduce the time it takes to author any sophisticated game user interfaces: 2D and 3D front-ends, in-game UIs and heads-up displays (HUD). The game user interface can be fully authored by artists, without any need for a programmer’s assistance. Programmers are only involved for the actual integration of the UI into the game; child’s play for any video game programmer.

“The Wii system is very exciting for Omegame; it has broadened the video game audience to a new demographic, unfamiliar to video games” said Sebastien Kohn, Sales and Marketing Director for Omegame, “an intuitive User Interface is critical to offer these new gamers a great experience that will convince them to keep playing video games”.

“The Wii Remote opens brand new horizons in terms of interactions” said Nicolas Perret, CTO for Omegame, “the scalability of Menus Master combined with its artist oriented design make it the perfect tool to free this great potential”.

Omegame Menus Master is a bundle of three products: Menus Master Studio, Menus Master Data Generator and Menus Master Development Kit. Menus Master Studio is dedicated to the artists; it allows a quick and easy authoring of any kind of game UI through its user-friendly visual interface. Menus Master Data Generator is a processing module, batchable with the game production pipeline. Menus Master Development Kit is Menus Master’s SDK, that allows the programmers to smoothly integrate the UI into the game.

Omegame Menus Master for the Wii console is now available to interested Wii game developers. For more information or to set up an evaluation of Omegame Menus Master, please visit Omegame on the web at http://www.omegame.com.

2K Sports announces music for Don King Presents: Prizefighter

2K Sports Announces Soundtrack and Ring Walk Music for Don King Presents: Prizefighter

Bootsy Collins busts out his bass to set the mood for documentary-style boxing video game

May 28, 2008 – 2K Sports announced today the artists featured in the soundtrack and ring walk music for the highly anticipated boxing video game, Don King Presents: Prizefighter. To accurately capture different eras of boxing atmosphere, Venom Games compiled more than 70 songs to complement the game, from rock to rap to metal to soul and funk.

The soundtrack will include artists and songs such as Run DMC’s “It’s Tricky,” and Survivor’s massively popular “Eye of the Tiger,” along with legendary funk bassist, Bootsy Collins, who will provide an exclusive original “Prizefighter” theme song for the game.

“As an avid boxing fan myself, it’s been a great pleasure having the opportunity to work on the theme song and be a part of Don King Presents: Prizefighter,” said Bootsy Collins. “With different out-of-the-ring situations, documentary and exclusive interview footage, boxing fans are going to get funked up and totally involved with a funky sensation of being in the ring to feel the full boxing experience. Not only that, the music will rock you, knock you, and pounce on your ear hole. Watch out now, or you may get a standing 8 count! Bootsy Collins here, and in yo ear hole baba!!!”

Below are some of the artists* appearing in the soundtrack and ring walk music for Don King Presents: Prizefighter:

  • Blue Oyster Cult
  • Bootsy Collins
  • Boss Martians
  • George Clinton
  • Iggy Pop
  • James Brown
  • Parliament
  • Run DMC
  • Stereo Black
  • Suicidal Tendencies
  • Survivor
  • Tower of Power
  • Wild Cherry
  • The full list of artists in the soundtrack and ring walk music can be found at www.2ksports.com/prizefighter/.

Don King Presents: Prizefighter will deliver the deepest, most authentic and entertaining boxing experience available. The life of a boxer is more than just a night at the fights, and more about building a career and rising to stardom. In Don King Presents: Prizefighter, players must train, overcome adversity, get promoted and avoid temptation in order to rise in notoriety. The story of their struggle to become champion unfolds in a unique, live-action sports documentary style that features real-life legends and current stars from the world of boxing including Ken Norton, Larry Holmes, Andrew Gollotta, Joe Calzaghe, and many others. Heather Vandeven, the reigning 2007 Penthouse Pet of the Year, and popular video vixen Bria Myles, also star in the documentary and act as temptations for boxers throughout their career.

Don King Presents: Prizefighter will be available on June 10, 2008 for Xbox 360® video game and entertainment system from Microsoft, and this fall for Wii™ home video game system from Nintendo and Nintendo DS™. For more information, please visit www.2ksports.com/prizefighter/.

SOE Announces Open Registration for Fan Faire 2008

WHAT: Get ready to celebrate at the biggest Sony Online Entertainment (SOE) Fan Faire yet with fellow gamers and the creators of your favorite SOE games at the Las Vegas Hilton, Aug. 14 -17.

For only $89, attendees receive an All-Access pass to an expanded Fan Faire that includes sneak peeks at three monumental new games in development, plus special activities, roundtables, developer forums and live in-game tournaments and quests for SOE’s lineup of smash hits.

And that’s not all! The Fan Faire All-Access pass also includes:
• Receive an invitation to participate in the upcoming Free Realms Beta test!
• Receive an invitation to participate in the upcoming EverQuest® II expansion Beta test!*
• Attend the second annual Community Address from SOE President John Smedley
• Attend social activities, including a Kickoff Reception, a Grand Banquet, a Costume Contest and an offsite VIP Party with lots of fun, games and live entertainment!**
• Guilds who pre-register groups of 10 or more attendees for the All-Access pass online will receive 50% off the All-Access admission fee. (Offer does not apply to walk-in or day-pass registrants.)
• Play live demos of SOE’s upcoming titles
• Receive gifts and in-game items

Can’t make it for the whole weekend? Buy a day pass for only $39! You’ll still get a chance to participate in the daytime activities, such as forums, roundtables, live quests, tournaments and more.

WHEN: Registration is live on May 29, 2008

WHERE: Register at http://www.soefanfaire.com

Enemy Territory: Quake Wars coming to next-gen consoles

ENEMY TERRITORY: QUAKE WARSTM FOR NEXT-GEN CONSOLES

Santa Monica, CA – May 27, 2008 – The alien invasion has begun with the announcement that id Software’s Enemy Territory: QUAKE Wars™ published by Activision, Inc. (Nasdaq: ATVI) for the Xbox 360™ video game and entertainment system from Microsoft and the PLAYSTATION®3 computer entertainment system has shipped to retail stores nationwide. Set in the year 2065, Enemy Territory: QUAKE Wars pits the armies of Earth’s Global Defense Force (GDF) against the invading alien menace, the Strogg, in an all-out struggle for the fate of the planet. Enemy Territory: QUAKE Wars is slated to arrive on European store shelves on May 30, 2008, Australian store shelves on June 4 2008.

“Enemy Territory: QUAKE Wars raises the bar for next-gen console games with its variety and intense combat,” said Kevin Cloud, Executive Producer, id Software. “Whether you’re playing online with fifteen friends, or playing a single-player campaign against amazing AI, Enemy Territory: QUAKE Wars delivers a new level of team play and combat strategy to the PS3 and 360.”

Set within the expansive QUAKE® universe in the year 2065, Enemy Territory: QUAKE Wars is the ultimate team and mission-based multiplayer warfare game offering console gamers distinct classes, vehicles and weapons to choose from, giving players countless ways to join the battle. Players work as a team to defeat the enemy and achieve objectives either online against other players or battle offline with surprisingly lifelike AI. Across multi-mission campaigns, players earn experience and promotions while stats are recorded globally for players to track their rank and prestige in the community at www.enemyterritory.com.

Based on the critically-acclaimed game from id Software and Splash Damage for Windows® PC that has received over eighty awards and nominations, Enemy Territory: QUAKE Wars was developed for the Xbox 360 by Nerve Software.

Enemy Territory: QUAKE Wars has been rated “15” by the BBFC. For more information about Enemy Territory: QUAKE Wars, please visit: www.enemyterritory.com.

Alienware shows they aren’t held back by Dell

Sid Meier recognized by Guiness Book of World Records Gamer Edition 2008

Sid Meier Enters Guinness World Records Gamer’s Edition 2008 As Industry’s Most Award-Winning Developer

Sid Meier, creator of the Sid Meier’s Civilization® franchise and Director of Creative Development at 2K’s world-renowned Firaxis Games development studio, has officially won more game awards than any other video game creator according to the Guinness World Records Gamer’s Edition 2008.The Civilization series boasts some of Sid’s most impressive game awards, including Sid Meier’s Civilization IV™, which was selected as Strategy Game of the Year by the Academy of Interactive Arts and Sciences (AIAS) and 1UP.com. Next up from the award-winning developer is Sid Meier’s Civilization® Revolution™, which promises to uphold the franchise’s gold standard.

Sid Meier’s awards for his game design genius are numerous. In 1999, Sid was the second person ever to be inducted into the Academy of Interactive Arts and Sciences’ Hall of Fame. He was inducted into the Computer Museum of America’s Hall of Fame in 2002 and received a commemorative star on the Walk of Game in 2006. Meier was recently awarded a Lifetime Achievement Award at the 2008 Game Developers Choice Awards.
“I’m fortunate to be able to do what I love and am grateful for all of the wonderful recognition I’ve received over the years,” said Sid Meier. “It is every kid’s dream to make it into the Guinness World Records and I’m thrilled to be a part of the prestigious book. I’m thankful to the many game critics who have enjoyed our games and hope they are as excited about our upcoming Civilization Revolution title as I am.”

Built from the ground up solely for console and handheld gaming systems, Sid Meier’s Civilization Revolution features fast-paced, pick-up-and-play action involving strategic global domination and history’s most intrepid leaders, as well as a highly competitive multi-player experience. Sid Meier’s Civilization Revolution brings the renowned Civilization franchise to current gen consoles and handhelds for the first time, delivering the vast re-playability and unmatched addictive gameplay that has become synonymous with the works of Sid Meier. New graphical designs and a streamlined interface will transport the Civilization franchise to a level that fans have never seen before.

Sid Meier’s Civilization Revolution is rated E10+ for everyone 10 and older and will be in stores beginning July 8, 2008 for Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Nintendo DS™. For more Civilization Revolution information, visit www.civilizationrevolution.com.

Sid Meier recognized by Guiness Book of World Records Gamer Edition 2008

Sid Meier Enters Guinness World Records Gamer’s Edition 2008 As Industry’s Most Award-Winning Developer

Sid Meier, creator of the Sid Meier’s Civilization® franchise and Director of Creative Development at 2K’s world-renowned Firaxis Games development studio, has officially won more game awards than any other video game creator according to the Guinness World Records Gamer’s Edition 2008.The Civilization series boasts some of Sid’s most impressive game awards, including Sid Meier’s Civilization IV™, which was selected as Strategy Game of the Year by the Academy of Interactive Arts and Sciences (AIAS) and 1UP.com. Next up from the award-winning developer is Sid Meier’s Civilization® Revolution™, which promises to uphold the franchise’s gold standard.

Sid Meier’s awards for his game design genius are numerous. In 1999, Sid was the second person ever to be inducted into the Academy of Interactive Arts and Sciences’ Hall of Fame. He was inducted into the Computer Museum of America’s Hall of Fame in 2002 and received a commemorative star on the Walk of Game in 2006. Meier was recently awarded a Lifetime Achievement Award at the 2008 Game Developers Choice Awards.
“I’m fortunate to be able to do what I love and am grateful for all of the wonderful recognition I’ve received over the years,” said Sid Meier. “It is every kid’s dream to make it into the Guinness World Records and I’m thrilled to be a part of the prestigious book. I’m thankful to the many game critics who have enjoyed our games and hope they are as excited about our upcoming Civilization Revolution title as I am.”

Built from the ground up solely for console and handheld gaming systems, Sid Meier’s Civilization Revolution features fast-paced, pick-up-and-play action involving strategic global domination and history’s most intrepid leaders, as well as a highly competitive multi-player experience. Sid Meier’s Civilization Revolution brings the renowned Civilization franchise to current gen consoles and handhelds for the first time, delivering the vast re-playability and unmatched addictive gameplay that has become synonymous with the works of Sid Meier. New graphical designs and a streamlined interface will transport the Civilization franchise to a level that fans have never seen before.

Sid Meier’s Civilization Revolution is rated E10+ for everyone 10 and older and will be in stores beginning July 8, 2008 for Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Nintendo DS™. For more Civilization Revolution information, visit www.civilizationrevolution.com.

Game Education Summit will have “living classroom” on display

Living Classroom to be on Display At Game Education Summit

Industry and Educators to Develop Programs to Ease Critical Skills Shortage in Gaming Industry

DALLAS, TX –May 29, 2008 – Attendees at the upcoming Game Education Summit will be able to view and participate in a “living classroom” during the conference where Southern Methodist University graduate students will present their student game projects as part of their game studies course.

Game industry leaders and educators from across the country will gather in Dallas at SMU June 10 – 11 to try and develop future programs to solve what many experts say is the video game industry’s number one problem … a critical shortage of skilled professionals.

Keynote speakers Colleen McCreary of Electronic Arts, Warren Spector of Junction Point Studios and Mark Meyers of Disney Interactive will be joined by speakers from major university game programs, video game studios, publishers and technology leaders to discuss key issues relating to programs for students wishing to pursue careers in video game development for the entertainment and serious game industries.

“Because of all the industry leaders appearing at the Game Education Summit, our students really wanted to attend the conference but had a very important milestone on June 11 for their student game projects,” Elizabeth Stringer, SMU game studies instructor, explained. “Since our academic philosophy is to work at the style and pace of the game industry, we take deadlines very, very seriously.”

“However, one of our students came up with a perfect solution,” Stringer said. “He suggested we should hold our presentation in a classroom at the Summit. Attendees then could not only view the presentations, but also try out the student produced games as well.”

Sessions at the summit will cover topics such as teaching methodologies, starting a game development program, core curriculum topics, research collaboration and increasing diversity. Speakers from Activision, Arizona State University, Carnegie Mellon, Electronic Arts, Ensemble Studios, Dell, Duke, Emergent Game Technologies, Full Sail, Gearbox Software, High Voltage Software, id Software, Indiana University, Kingsisle Entertainment, Microsoft, SONY, University of Central Florida, University of Wisconsin, USC and THQ-Volition will ensure a lively and informative event.

One unique session will be the Perfect Candidate panel. Studio heads and hiring managers will discuss what they need the newly minted artist, level designer, production professional and software developer to know in order to succeed.

Collapse game website opens

Collapse website unveiled

Non-stop action at www.collapse-game.com

MOSCOW, Russia (May 29, 2008) – Buka Entertainment, creator, publisher and distributor of first-rate PC games, today unveiled the official website for their Action / Adventure game Collapse.

Interesting information about the game storyline, its characters, unique weapons and impressive features is now available at www.collapse-game.com. The website is dedicated to providing overall data and materials for the game. It presents fresh news, screenshots, concept arts, downloads and other media that exposes the inconceivable world of Collapse. Those who want to discuss the game and talk to the developers are welcome to the official English game forum. Learn more about upcoming Collapse on www.collapse-game.com!

Dynamic action of Collapse immerses the player in an alternate future. 2096 A.D. The world we know is destroyed. Creatures from other dimension emerged over the old Europe, massacring and killing every life form they found on their way… That was one century ago.

The remains of humankind live under the constant menace of alien attacks, while the law of the strongest has taken place over the society. The Lords, an elite group appeared from the total chaos and anarchy and now they are the only barrier between the total annihilation.

Collapse is a remarkable 3D adventure game full of action. It has the gripping adventure elements and impresses with the acrobatic movements and realism of character. The English master of Collapse is planned for the fourth quarter of 2008. For more details on the game, visit www.collapse-game.com.

Key Game Features:

• Hyper-realistic characters and movements, all of them created under the “Motion Capture” technology.
• A huge world to discover and explore, divided into several zones, full of secrets and enemies.
• Intuitive hit combo system based on mouse and keyboard clicks. Perform amazing and painful combos with your weapons.
• State of the art physics system. Hundreds of elements in the scenario can be destroyed, moved and used as pieces to solve complex puzzles.
• Dozens of acrobatic movements to perform, even using elements of the scenario like walls, bars, ladders, etc…

Sim City Creator coming for Wii and DS

SIMCITY CREATOR, AN ALL-NEW EXPERIENCE FROM THE SIMS LABEL FOR THE Wii AND NINTENDO DS, COMING SEPTEMBER 2008
Create, Enjoy, Destroy Amazing Cities On The Wii; Develop Your City From Ancient Times To The Modern Day On The Nintendo DS

Guildford, UK — May 29, 2008 — The Sims™, an Electronic Arts Inc. (NASDAQ: ERTS) Label, today announced the first details for SimCityTM Creator, exclusively for the WiiTM and Nintendo DSTM. SimCity Creator is an open-ended, highly creative game with a sense of humor that allows players to utilize the distinctive gameplay aspects of the Wii and Nintendo DS to create, enjoy and destroy epic cities. The most accessible and light-hearted game from the SimCity franchise, SimCity Creator will ship on September 22, 2008 in North America and on September 19, 2008 in Europe and Asia-Pacific regions. SimCity Creator is designed to be a city-game experience for families and players of all ages!

SimCity Creator for the Wii™
Be a powerful mayor — create, enjoy and destroy your ultimate city. Start by zoning your city, constructing homes, businesses, factories, skyscrapers, freeways, railroads, and much more. SimCity Creator is a visually exciting experience with a completely new user interface, designed specifically for the Wii and the Wii remote. You’ll discover many ways to customize your city, including 13 city styles to explore, such as American, European and Asian themes. More city styles will be revealed, so stay tuned for more information!

You can also place a selection of more than 30 “Hero” buildings into your city to make it distinctive and momentous. Some of these iconic buildings are based on the current day, some on history and some on fantasy. The more city styles you explore, the more Hero building options you have.

For the first time, take the liberty to build transportation systems with free placement of rounded and curved roads and rail lines, taking your city to new creative and curvy heights. And get a new perspective on your cityscape from a helicopter, a jet or a propeller plane which you can use to fly over your creation. Check out what you’ve built in your aircraft of choice!

Disasters that players of SimCity always love remain an important and entertaining element in SimCity Creator. Using the Wii remote you can create earthquakes, tornados, call in destructive robots and monsters, create fires and discover many more ways to cause havoc. You created it, and now you can destroy it. With hours of fun and replayability, the fate of your city and its citizens are in your hands!

SimCity Creator for Nintendo DS™
Guide your city from ancient times into the future with SimCity Creator for Nintendo DS. Evolve your city through time, starting with ancient times, the middle ages, modern times, present day and the future. Four play modes are available, Challenge, Free Play, Chance Encounter and Gallery, giving options to make the game as challenging or as creative as you want. Earn epic landmarks along the way to enhance your city and mark your progress into the next era. Choose your path through history and make a city for the ages.

“SimCity Creator for the Wii and Nintendo DS brings two separate, delightful new ways to create, enjoy and destroy your own cities,” said Rod Humble, Head of Studio for The Sims Label. “On the Wii, for the first time in the SimCity franchise, you will have the ability to build curved roads and differently shaped zones allowing you to make more authentic places all utilizing the motions of the Wii remote. Employing the new city advisor system, you will be able to make the game as complex or simple as you want. On Nintendo DS, we will give you the ability to make a city develop through time and to overcome the different challenges each era of urban development presents. I know both long-time and new SimCity players will enjoy these innovative experiences in SimCity Creator starting this September!”

SimCity Creator will be available on the Wii and Nintendo DS on September 22, 2008 in North America and on September 19, 2008 in Europe and Asia-Pacific regions.

Product Specifications
Publisher: Electronic Arts
Platform: Wii/Nintendo DS
Ship Dates: September 22, 2008 in North America; September 19, 2008 in Europe and Asia-Pacific regions
Category: Simulation/Strategy
ESRB Rating: This game has not been rated
PEGI Rating: This game has not been rated

Playlogic and Virgin Play announce deal for UK publishing

Playlogic and Virgin Play announce joint venture in the UK

PlayV Ltd to distribute titles in the UK

Amsterdam, 29 May 2008 – Today publisher Playlogic Entertainment Inc. (Nasdaq OTC: PLGC.OB) and publisher/distributor Virgin Play announced their joint venture PlayV Ltd.

PlayV Ltd, a sales, marketing and distribution business, will bring PC, console and handheld products from both parties to the UK market and also offer flexible pro-active PR, marketing and sales solutions to additional development and publishing partners looking to penetrate the UK retail market with their products.

From its headquarters in Luton, Bedfordshire, UK, PlayV Ltd will provide national PR, marketing, sales and account management alongside financial management and administrative office support. PlayV Ltd will supply its products to a broad customer base that includes well known specialists, multiples and independent retailers as well as major dot com online companies.

The new structure will be fully operational by the 1st of July 2008 and will be headed up by industry veteran David Hope, who has been previously responsible for the successful setup of various UK distribution companies.

Playlogic’s Chief Sales and Marketing Officer Pierre Thiercelin comments: “We are very pleased to enter into this partnership with Virgin Play. PlayV will allow both companies to make up considerable ground in the UK and further establish their presence in the market.”

PlayV’s Managing Director David Hope comments: “Alongside our core first party business we are also keen to work with relevant third party developers and publishers looking to get their products into the UK market without the hassle and expense of setting up their own operation. PlayV Ltd offers a custom ready sales, marketing and logistics solution and can penetrate the whole retail market.”

cdv and GameCock announce publishing deal for Europe

Gamecock Media Group Selects cdv Software Entertainment AG as Strategic Partner in Europe

Strategic agreement covers the licensing, marketing and distribution of the extensive Gamecock Media Group portfolio throughout Europe

Frankfurt, Germany, May 29th, 2008 – cdv Software Entertainment AG and US publisher Gamecock Media Group have signed a strategic agreement that grants cdv AG exclusive rights to license, market and distribute Gamecock’s titles in Europe. This agreement with Gamecock represents another significant chapter in the continuing success story of cdv’s emergence as a leading full-service provider to the global interactive entertainment industry. The deal also significantly broadens cdv‘s portfolio of games for 2008 and 2009, offering titles that have strong appeal for both casual and hardcore gamers across all major gaming platforms.

Austin, Texas based Gamecock Media Group was founded by industry icons Mike Wilson and Harry Miller, who previously made their mark on the video game industry at the helm of Gathering of Developers with blockbuster titles like the Stronghold series, Max Payne, Mafia and many others.

“We are thrilled to work with a renowned and successful partner like Gamecock Media Group,” said Christian Gloe, CEO of cdv Software Entertainment AG. ”This agreement, which covers a very solid and diverse product portfolio, represents another step in the evolution of our business model. It underscores our ability to credibly deliver a full range of services to even the most ambitious firms, offering them a true level of value-added cooperation and partnership.”

”With cdv Software Entertainment AG, we have found our ideal partner for the distribution of our products in Europe and share a common philosophy as independent partners for the industry,” added Harry Miller, President of Gamecock Media Group. ”We are convinced that both companies will benefit tremendously as a result of this agreement, and view it as the first step toward a long and successful collaboration.”

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