Archive for May 16th, 2008|Daily archive page
My Baby Boy/Girl assessory kit announced
For the release of “My Baby Boy©” and “My Baby Girl©” on Nintendo DS in June 2008, Subsonic has created a “My Baby kit” for a total immersion into the so cute and sweet “My Baby©” world.
Your Nintendo DS lite deserves a little bit of tenderness too!
AVAILABLE IN JUNE 2008
The Baby Kit is available in 2 versions: Pink or blue.
Content:
• Storage case for Nintendo DS™ Lite with pockets for DS™ games and accessories
• Wrist –strap
• Anti-dust slot protections
• Battery charger for DS™ Lite
• Stereo earphones
• Storage case for 6 DS™ games
• Transparent stylus
• Finger stylus
• Microfiber cleaning cloth
• High-quality screen protector, air-bubble free
“My Baby Boy©” or “My Baby Girl©”
Choose the one you want to make the first step with!
Sudden Strike 3 news
16, May 2008 – Leading video game developer and publisher, Fireglow Games™, today announces a new realistic damage model for Sudden Strike3:Arms for Victory. We have also checked and corrected units’ characteristics such as tower rotation speed, rate of fire, number of crew and ammunition. They are more correct from the historical point of view now.
The trailer showing a new realistic damage model for Sudden Strike 3 Arms for Victory is now available for download here:
http://static2.suddenstrike.com/SS3_Damage_Model.avi
http://static4.suddenstrike.com/SS3_Damage_Model.avi
With release of the addon, damage model in Sudden Strike 3 Arms for Victory will take into account the following factors:
Object durability (wood, stone, concrete):
Based on visual appearance of an object, (the material which it was built from), we can estimate overall toughness of the object. Concrete is the strongest material of the game. To destroy concrete bunker a howitzer of large caliber is required. After brick and stone buildings go, then wooden constructions. Wooden buildings can be destroyed by the microcaliber artillery and flame throwers.
Armor slope:
We have collected historical data about all armored forces. Not only armor thickness is taken into account, but also armor slope. When hit in the armored part of object at a high angle, the bigger power of shell is required to break it. Sometimes, shells with insufficient power simply ricochet, and do not damage the object at all.
Types of shells:
The following types of shells are implemented in the game: armor-piercing, subcalibre, high-explosive, cumulative and incendiary. All shells have historical characteristics depending on the weapon firing , and have a penetration ability corresponding to values taken from the penetration tables.
The armor penetration and damage of internal object’s structures:
If an armor piercing or subcalibre shell breaks through armor, it has a chance to destroy internal structure of the object in the point of the hit. For example, if a shell hits a thread, tank will be immobilized. Hits to the tower inflict damage to the tank’s crew. Another example are the flamethrowers. They virtually couldn’t damage a tank, but hitting an SPG or tank with open gun turret, destroys it’s crew with ease.
About Sudden Strike 3: Arms for Victory:
Sudden Strike 3: Arms for Victory is the latest instalment in the award-winning, critically acclaimed and hugely popular Sudden Strike series. It features historically authentic models built to scale, fully interactive giant maps and full 3-D state-of-the-art graphics in the popular Sudden Strike style. Only Sudden Strike plays like the ‘real thing’. WW2 gaming at its best: on land, at sea and in the air!
Features:
• Fully interactive landscape (all objects can be destroyed, all buildings and pillboxes can be used as shelter)
• Massive operations on big maps, strategic scale of the maps (front line can be a few kilometres long)
• Thousands of units fighting in real time
• More than 300 tanks, ships, soldiers, guns and planes with original weapons built to scale
• Great sounds, 5.1 supported, nations speak native languages
• New feature – advanced Micro AI-behaviour allows your troops to act exactly as you plan
• Joint naval and ground operations, air raids, artillery strikes etc.
• State-of-the-art technology to render 3D landscape, realistic lines of sight and fire
• Spectacular visual & lighting effects
• Multiplayer mode: up to 8 players, GameSpy® supported
• Five campaigns playable for American, British, German, Japanese and Soviet sides
Hasbro Family Game Night announced
With the HASBRO FAMILY GAME NIGHT digital experience, families can enjoy familiar classic Hasbro board games or throw in a fun spin with new versions like CONNECT FOUR Power Chips, BOGGLE Portal Cubes, Reverse YAHTZEE and BATTLESHIP Barrage – which add fresh dimensions and challenges to these legendary favorites. Play with up to four people in YAHTZEE, BOGGLE, SORRY! and SORRY! Sliders or up to two players in CONNECT FOUR and BATTLESHIP.
Players can deck out their very own distinctive digital game room in HASBRO FAMILY GAME NIGHT by choosing a setting and adding earned trophies, cool furniture and decorations all themed to their favorite games. Not only can players customize where they play, but also how they play. HASBRO FAMILY GAME NIGHT features a party mode that gives players the option to build a custom party game by choosing their desired game(s), number of players and setting a time limit. Party mode mini-game challenges include Match the Pattern, Shake for Words and Bomb Run.
“We’re giving families a new way to bond and play together,” said Chip Lange, Vice President and General Manager of EA’s Casual Entertainment Label. “HASBRO FAMILY GAME NIGHT offers parents and their children a digital party experience full of classic brands they know and love. Between original and new rule settings, an easy-to-play party mode and a customizable game room feature, the variety and choice promise hours of fun family play.”
“HASBRO FAMILY GAME NIGHT is designed to bring family and friends of all ages together in the digital living room for an evening of ‘anything goes’ fun,” said Mark Blecher, General Manager of Digital Media and Gaming at Hasbro. “Hasbro has been providing families with the best in game play for decades, and now they can enjoy some of our most beloved brands with an all-new digital twist.”
The Protector facts and press release
Toruń, Poland (16th May, 2008) - Newly formed Polish developer Gingerbread Studios today announced The Protector, a thrilling PC and Xbox 360 first/third person shooter featuring visceral action, tense, tactical stealth and an enthralling storyline.
The Protector centres on the exploits of two vastly different characters – hardened British mercenary Jonathan Kane and beautiful US archaeologist Jennifer Guile. After an acrimonious two-year estrangement, these two former lovers are reunited when Jennifer’s father – a leading archaeologist – is murdered by a new terrorist organisation called Scarlet Vengeance, which is looking for a powerful Aztec artefact to use for a devastating terrorist attack. When Scarlet Vengeance’s attentions turn to Jennifer – the only person who knows the location of the artefact – Kane is forced to track her down and protect her. Thrown together in extreme circumstances, the duo must overcome their differences and use their unique skills to thwart the terrorists’ horrifying plan.
‘Gingerbread Studios has taken the theme of South American mythology and masterfully injected it into a contemporary setting that reflects the escalating threat of global terrorism within the modern day world,’ said James Cato, CEO of Gingerbread Studios. ‘The Protector’s two distinct playable characters and eclectic mix of action and stealth make it highly unique, while its branching, thrilling plot promises to keep gamers captivated till the end credits roll.’
Features:
- Play as both Jonathan Kane – a hardened British mercenary and former MI6 agent trained in counter-terrorist tactics – and Jennifer Guile – a beautiful and wily US archaeologist.
- Two distinct gameplay modes – searing, tactical shooting action (Kane) and tense, stealth sections (Jennifer).
- Use your environment to hide and take cover. Enter into third-person mode when in cover to acquire a better overview of your surroundings. Lean out from behind cover to engage your enemies with minimal exposure. Blind fire around corners when severely pinned down.
- Superb world physics where objects are splintered, shattered and sent flying by barrages of bullets and explosions, creating massively believable battlefields. The player can even shoot enemies – and be shot – through thin walls, adding a further tactical element.
- Enemies intelligently seek out and utilise cover – just like you.
- Disarm enemies by shooting the weapons from their hands, leaving the enemies vulnerable. Once an enemy has been disarmed, they must either reach for a sidearm or run for cover – both of which take time.
- Enemy AI uses lifelike line of sight and hearing to determine your whereabouts. Enemies are more vulnerable in darker areas, while their lifelike reactions to sight and sound also provide the perfect environment for stealth-based gameplay.
- Fully interactive world, populated by civilians, commuters, students and workers who intelligently react to their surroundings and situations.
- Wide range of enemy types, ranging from elite terrorist forces to mythical Aztec creatures.
- Intriguing plot featuring two very different endings, depending on your choices.
- Challenging puzzles and mini games.
MMO Board Game, Richman enters Closed Beta stage
California, U.S.A. (May 15, 2008) – Aeria Games is proud to announce the closed beta of one of its newest titles, Richman Online, a massive multiplayer online board game that allows players to become property tycoons.
Richman is a combination of some of the most popular board games where players can engage in purchasing property and even buy and trade stock in a constantly-changing stock market.
In the world of Richman, players have the ability to:
- Buy property and construct all kinds of businesses to force your opponents into spending money… and making you rich!
- Use a wide variety of cards to turn the situation to your favor! Wield missiles and land mines, influence the stock market or swap properties with other players!
- Travel on foot, on scooter, or by car, each granting you a different number of dice to speed across the board.
- Gain the favor of benevolent spirits to multiply your cash, and push the spirits of poverty onto your opponents!
- Set the length of your games and your turns – play as slow or as fast as you’d like!
- Enjoy custom outfits, dice, pets and visual effects purchasable with Aeria Points!
- If you need to run a quick errand, you can turn on the Trusteeship System to play for you for a while.
- Play on a wide variety of maps, each with unique layouts catering to large and small games.
- Play in three different modes: Regular Play, Competitive Play and Boss Battle!
For more information on Richman Online, please visit the official website: http://richman.aeriagames.com
Fading Shadows for PSP
Navigate Your Way Through The Mysterious Darkness Searching For The Castle Of Heaven In This New Puzzle Adventure Game
SUNNYVALE, CA – May 15, 2008 – Agetec, Inc. is pleased to announce the upcoming “Fading Shadows” for the PSP® (PlayStation®Portable) system. Featuring 50 exciting levels, this game will be sure to mystify and awe players. Fading Shadows is scheduled to be released early summer 2008.
In Fading Shadows, evil is never very far away. Aira and her brother, Erywn, were living peacefully on the joyful side of the world when the villainous Master Gardal captured Erwyn. Gardal plans on overthrowing the famed Castle of Heaven – which is the supreme fortress built to protect the world from forces of darkness. According to an ancient prophecy, in order for Gardal to breach the castle gates, a sacrifice of a pure and untainted soul, Erwyn’s, must be made. While sitting in the dungeon and awaiting his execution, Aira seals her brother’s soul inside a single teardrop and transforms the teardrop into a protective orb. Now, to save her brother, she must safely guide the orb back to the Castle of Heaven using a magical beam of light.
“We’re very happy to be publishing this game as we think many people will be fascinated by the story,” says Agetec’s producer Mark Johnson. “It’s an incredible, one-of-a-kind game that features an intriguing story, brain teasing puzzles, and unique gameplay. Puzzle fans will not be disappointed.”
Fading Shadows has the player take control of a beam of light in order to lead an orb through dungeons, swamps, mountains, and around rivers – all while avoiding traps and solving increasingly difficult puzzles! Players will also need to keep up with their surroundings as they occasionally transform the orb’s state to either glass, metal, or wood. Players must do whatever it takes to save Aira’s brother from his cruel fate and return him home.
For more information check out www.agetec.com
NHL 2K9 News
Visual Concepts to bring the fun and excitement back to hockey video games
New York, NY – May 15, 2008 – Millions of hockey fans continue to enjoy intense Stanley Cup Playoffs action, but it’s never too early to start looking forward to next year’s NHL season. 2K Sports, the sports publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced that three-time NHL All-Star and captain of the Columbus Blue Jackets, Rick Nash, will be featured as the cover athlete and spokesman for this year’s highly anticipated hockey video game, NHL 2K9. Visual Concepts has taken over the development duties for NHL 2K9 and are building a brand new experience from the ground up with the ultimate goal of creating an addictively fun sport simulation of the NHL that will be available this fall.
“I’ve been a longtime fan of the hockey games from 2K Sports. My idols have all been on the covers of video games as I was growing up, so to be on the cover of NHL 2K9 myself is truly incredible,” said Nash, who scored an impressive three goals in the 2008 NHL All-Star Game. “The set of new features they’re adding is really going to make this game special for hockey fans – I’m hoping they give me a couple extra points to my player rating this year!”
Nash was selected first overall in the 2002 NHL Draft and is one of the most exciting and dynamic young players in the NHL. In only his second season, at the age of 19, Nash became the youngest player in NHL history to win the “Rocket” Richard Trophy by co-leading the League with 41 goals scored. Now an established superstar in the NHL, Nash was also a member of Team Canada at the 2006 Olympics, and was named MVP of the 2007 World Championships. His deep level of involvement and work with Visual Concepts, alongside his background as an experienced gamer, provides an invaluable contribution and influence to the overall development process for creating the most fun hockey experience available.
“We’re absolutely thrilled to have Rick Nash be part of the 2K Sports family,” said Christoph Hartmann, president of 2K. “Nash is one of the marquee names in the NHL today. He is a true gamer and there is no player more fitting to represent NHL 2K9 as we bring high quality fun to hockey video games for another year.”
NHL 2K9 is being developed by Visual Concepts, a 2K Sports studio, and is not yet rated by the ESRB. NHL 2K9 will be available this fall for Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and PlayStation®2 computer entertainment system. For more information, please visit www.2ksports.com.
PBA Bowling announced for mobile platforms
May 15, 2008 – Concrete Software®, Inc., a leader in innovative mobile content, announced today that it has signed a worldwide agreement with the Professional Bowlers Association® (PBA) to produce and distribute a mobile bowling game under the PBA brand. PBA Bowling™ will be released in June 2008 worldwide just in time for the PBA Team Shootout Hosted by Six Flags which will be aired on ESPN.
PBA Bowling will be built with cutting edge technology including 3D graphics and mobile motion technology (the option to use real motion with the mobile handset to roll the bowling ball). Motion technology utilizes your mobile device’s camera to detect movements and emulates a real throw, similar to the Wii remote. The game will also include 11 of the top PBA bowlers including today’s top stars like Norm Duke, Pete Weber and Tommy Jones.
“We are very pleased to be teaming up with Concrete Software to produce the first PBA video game of its kind,” PBA Commissioner and CEO Fred Schreyer said. “This is a great opportunity to showcase not only the game of bowling and the PBA but to also have some of the superstars of the PBA featured so that fans across the world can put themselves on the lanes with PDW, Sean Rash and others.”
“Bowling games have always done well in the mobile market which makes it very exciting to be working with the premier brand in bowling” said Keith Pichelman, CEO of Concrete Software. “It’s exciting to be able to combine our knowledge of building games and the PBA’s long history of bowling.”
Golf Superstars 2008 launched
You don’t have to be a pro at golf in order to enjoy this game!
Los Angeles, California—May 15, 2008-GAMEVIL USA, the LA-based mobile games publisher, announced today the launch of Golf Superstars 2008, a new casual golf game that will challenge your golf prowess with unique themed tournaments and real golf rules.
Golf Superstars 2008 immediately appeals to a wide audience with its user-friendly controls and game play. Users select from a list of players, each with personal strengths, and customize them with special items they unlock throughout various tournaments. Like real golf, there will be obstacles that players must look out for, such as water hazards and trees or cactuses that stand in the way. Unlike most golf games that seem to only aim at hardcore golf fans, Golf Superstars 2008 attracts players of all ages with its fun and easy to learn game play, sharp and colorful graphics, and realistic golf shots and techniques.
“Golf Superstars 2008 maintains a good balance of challenging and casual game play, with tournaments that test out ones golf prowess and easy controls to ease beginners into the game,” said Stephanie Huang, Marketing Manager of GAMEVIL USA, Inc. “The game is very addicting, and users will find it very original and enjoyable without feeling the pressure of having to know the sport well in order to play the game.”
Leave a Comment
Leave a Comment
Leave a Comment